Right now, Cabal Helix Online has six (6) character classes
you can play. Here they are:
The Warrior
The Warrior class is the typical melee sword-user. They use
Force to brutally enhance their physical abilities. They possess the highest
innate vitality or health value and their offensive skills are slow and
powerful. Their equipment set is by default the highly-defensive Armour Set,
metallic armours made of various materials and two-handed swords, either Great
Swords or Daikatana. They possess many strengthening buff skills that can even
further enhance their capabilities, including party-targeted buffs. Their
primary attribute is Strength which enhances their physical attack value and
their resistance.
The Blader class is a fast sword-user melee class known for
its enhanced dodging and accuracy, as well as the speed of its skills. They use
Force to enhance both their dexterity and strength, giving them more
flexibility than a Warrior. Unlike warriors, however, they possess only two
party-enhancing strengthening skills; as such relying more often on their
individual strengths even when in a party, namely their damage output and
critical hit rate. Their
equipment includes by default the Martial Set, a lightweight
kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade
and a Katana, or two swords of only one type if the player is so inclined.
The Wizard
The third class is the Wizard and it is the basic
magic-user. They use Force to amplify the power of the elements around them
akin to what a Warrior does to its own strength. Their primary attribute is
Intelligence which raises their magical attack power. They possess several buff
skills that can affect not only themselves but any other friendly targets they
choose, as well as many party buffs. Some of these skills are well known,
namely the most basic ones which increase Health or Defense and are usually
performed on newcomers to aid them in their initial progress. Their skills have
a powerful damage output; however, they have one particular difference from
melee classes, which is their area of effect, or AoE. While melee classes deal
high damage to lesser enemies with the same skill, Wizards disperse their
damage through the highest area possible for all classes. Combined with the
paralysing capability of all of their strongest skills, Wizards are crucial for
controlling masses of enemies. Their main disadvantage is their lower Defense;
still, this can be tactically overcome by making use of the stun effect of
their advanced magic. Their equipment set is by default the Martial Set and
dual Orbs, single-handed globe-shaped controllers which spawn staves in recent
versions of the game.
The Force Archer
Force Archers are a variation of Wizards who prefer to
manipulate rather than amplify Force. Because of this, their skills have a
lesser area of effect in comparison to the Wizard's skills but, in contrast,
their damage is more precise, more accurate and with a higher critical hit
rate. They visualize and create a weapon in a way similar to the Force
Shielder, which is the Astral Bow; this weapon enhances their accuracy and
critical rate. They also possess the highest attack range of all classes, even
higher than that of a Wizard. Unique to this class, they possess supportive
magic such as powerful single-target and party Healing skills, as well as many
useful buffs, especially some used on new players alongside the Wizard's. Their
skills have the fastest casting time of all, giving them a high damage per
second value. Force Archers value Intelligence and Dexterity, both for magical
power and dodging, as well as the balanced Battle Set and dual Crystals.
Force Shielders are one of the two classes who have learned
to materialize Force into a real weapon. By studying magic, they have gained
the ability to visualize and create an Astral Shield, a relic which provides
them with greater Defense. This class is the basic tank class which possesses
the highest Defense of all classes and, when combined with its powerful
damage-absorbing party skill, can effectively guard other party members from a
high amount of damage. Force Shielders also possess a basic Healing skill,
unlike all other classes save for the Force Archer. Their latter skills are
also the most critical damaging techniques of all classes, making them both a
good defender and attacker. Like the Force Blader, they are a hybrid Sword-Magic
class. However, unlike the Force Blader who ultimately will have to develop
both spheres to be able to use curses, the Force Shielder can truly specialize
in only one area of expertise. A Sword Force Shielder will focus on the
physical Sword skills and value brawling and critical damaging. In this case,
they would value Strength and Dexterity for physical power and resistance. A
Magic Force Shielder will focus on Magic skills, namely cannon-type targeted
spells which value damage per second instead of high instant damage. They will
rely on Dexterity and Intelligence for strength, resistance and dodge. The
class can also be hybridized to fully utilise its complete potential, commonly
making use of paralysing Magic skills when fighting against the environment.
Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart
to the Orb, though it can depend on the type of specialization taken if the
player so chooses.
The Force Blader
The Force Blader class is themed as a magic swordsman. They
use Force to empower their blade arts and have developed unique debuff skills
that no other class possesses. Although they can use targeted cannon-type magic
skills to fight, their sword skills are the strongest, their magic affinity
being demonstrated only in their Force-imbued Sword skills. Their most powerful
attacks are also enchanted with curses, causing negative handicapping effects
on their targets alongside damage itself. Because they evenly nurture all three
of the main attributes, they are both the most flexible and most time-consuming
class to develop. Their equipment is by default the balanced Battle Set, a
protective suit made of many different kinds of fibers, a Katana and an Orb.
Their complexity in the use of curse skills makes them a class best for
advanced players.